I’m trying to make a cliche still-life scene. So I made a few wood textures for a table. The map input is set on “Object” and “Flat”. And when I move the camera around and test render, the texture looks completely different. I’ll show you:
Why does the texture look like it’s scaled differently in the second image? It’s all big and nasty. Do I have it mapped incorrectly?
These two images are with the exact same settings.