Sort of hard to explain. You can see how the texture is supposed to be at the top, but it’s all wrong on the side.
http://img690.imageshack.us/img690/8020/texprob.png
The textures are on a separate plane from the box itself.
Sort of hard to explain. You can see how the texture is supposed to be at the top, but it’s all wrong on the side.
http://img690.imageshack.us/img690/8020/texprob.png
The textures are on a separate plane from the box itself.
We need more details, DataNalle: how are you aligning the texture to the box? It seems that this would be a fairly simple procedure if you were using a UV map, for instance…
I have no idea how UV mapping works and every time I’ve tried it I’ve just ended up with a headache. The image is on a plane that has a material with a transparent texture.
I still need help with this. The texture is stretched on the sides.
I guess this sounds like basic texturing that you could easily find answers to at blender.org. In the Texture settings, have you changed the projection type from Flat to Cube? That might do it…
Have you looked around for online tutorials about texturing? Blendercookie.com has a lot of good ones; maybe this one would solve the issue: http://www.blendercookie.com/2010/05/19/tip-placing-decals-with-empties/