Increase caustics in cycles.

Is there a way to amplify the caustics for something like this? Because the shadows just look grey, and i don’t like that, I wan’t colors! Sorry for the noise, my computer can’t render with GPU :frowning:


Hi, switch on causics in “Light Path”.

CHeers, mib.

Maybe the most efficient way for the renderer would be the use of the “Is Shadow Ray” lightpath with transparency shaders for “trasparent shadows” rather than simulating caustics?

That’s the trick we’ve had to use for a while, yes