hi,
I’m really fucked up of my actual project because: Im using a sgi indigo2 for working with blender, now I rendered my scene with some bigger texture (size x 15000px). During the rendering, the program crashes and show me some error about the full swap… Is there any possibility to increase perfomance/constributed rendering maybe? I like to finish my projekt! %|
There are 2 other windows maschines running, connectet with into network.
it simply renders the image in pieces and puts them together at the end, thus using less memory holding the color and depth buffers (because for each part it renders they are smaller). Particularly large values for the size of an image, when rendered without parts, can cause several hundred megabytes of memory to be allocated, which seems to have happened for you. Also, you will render a lot faster if you don’t fill up your ram and start using your swap file