Hey - I don’t have a fancy GPU Cuda thing. I’m only using my CPU for rendering.
So, I observed that when I use the Render Mode in the Edit Window, cycles syncs the objects. But then if I move around, when the image re-renders, it doesn’t ever sync ever again. This is wonderful - because it saves time. So, I can get a beautifully rendered scene, move around it, and without having to re-sync, it all renders pretty fast.
However, when I render an actual animation, I notice that cycles syncs the objects for every single frame. So, of course, the render time is much, much longer.
So here’s what I was thinking. If it is unnecessary to re-sync the objects when rendering in the Edit Window, it should likewise be unnecessary to re-sync the objects for each animation frame. 1) Why not just transfer that capability to the actual rendering process? I assume, the syncing information could be saved and re-used in the other frames. 2) Is there a way to tap into this ability? Can you render an animation without cycles re-syncing every single frame? Or is it perhaps possible to render using the edit window and then capture animation frames there (through some kind of script preferably)?