I saw in another (older) thread that you could increase the length of an animation by scaling up the curves in the curve editor, but it doesn’t seem to be working for me.
I have a camera moving on a track and influenced by different objects at different times. When I select all and scale on the x axis, not only do I then have to realign the starting point back to frame zero, but for some reason the influence gets off.
All I really want to do is triple the length of the animation, but I want to add in more frames so that there are triple the frames as well and there is no choppiness.
I’ve played with frames per second as well and that seems to have no effect either. Is there a simple way to do this in blender?