Hi to everyone,
I’m a beginner, so sorry if the question is stupid.
I created a scene with blender and I did a render (cycles render). Now I decided that I want to do another render with exactly the same perspective, but involving a bigger area. If I zoom out or move the camera, I can fit a big portion of the scene into the camera view, but this changes the perspective. I tried then to keep the camera fixed and increase the number of pixels in the “resolution” settings (in the menu on the right with the camera picture, section “dimension”) and this kind of works but it does a very annoying thing. Imagine I have the resolution set to X = 1000 px and Y = 1000 px. If I increas X to 2000, it correctly doubles the rendered area in the X direction. But if now I put 2000 px also in the Y direction, instead of doubling the rendered area in the Y direction, it halves it in the X!! The X-Y porportion is maintained but the renderered area is the same as before. How can I do what I want? It should be a very simple task, it looks very natural to me to say: “hey blander please, render this area with this perspective”, but I couldn’t work out how to do it.
Can someone please help me?
Thanks in advance
Giacomo