Hi every one, i am now a ex 3DStudio frustrated user, because now i am a 3 month happy Blender User:).
I am working on a project very exciting, making some fantasy things, like angels and so.
After cry for its severals problems and some incredibles bugs never unresolved Now i am reanimating one animation that i made in 3DStudioMax, i now feel amazed with this little but powerfull program.
…But not all was easy, some things was hard to figure out how make.
One of that things is this rare prblem:
I can’t get the animation playback in the viewport run in real time. i mean, the time line has 60 seconds and it is completed in 85 seconds, i check this with my stopwatch.
I almost sure that blender can play the animations in viewport drooping some frames if it is necesary, i investigated everything i have checked Sync button in the anim panel, i play with ALT+A and so and so.
The rigged character is very light to compute, i can manipulated very very easly and when i drag the timeline crusor it drag so so so smoth and fast, but for any reason it CAN’T start form the second 0 and reach the second 60 in 60 real seonds.
In 3d studio Max i use some skining and rigging options very powerfull but very slow, but any way when i click play in the view port the frame rate is slow but it droop frames to respect the timing of the animation.
There would be a manner, i am coder also and if it is a desing problem i’ll try to solve it my self, but obviously being sure about this issue. Any way i’ll get involved soon.
Here is a sample of what i am doing, in the next week i’ll post in the projects section some teaster images!
Q2: Is there a way to group objects in a single Action in action editor? like the bones in an armature.
Thanks very much!