I have a sphere with a displace modifier on it. The displace is controlled by a procedural texture.
I have a curve that I want to use as a road. I am using the shrinkwrap modifier, in projection mode, to conform the curve to the sphere.
My question is how do I indent the displace so it synchronizes where the curve falls?
As I type this, I realize it may be better to use an image map instead of a procedural texture for the displace, but even with an image map I still need to know how project the mapping from the road into a texture?
I have attached an image to show the quality of the projection I am getting out of Blender, not that great.
Any tips or tutorial links would be a great help.