I have a sphere with a displace modifier on it. The displace is controlled by a procedural texture.
I have a curve that I want to use as a road. I am using the shrinkwrap modifier, in projection mode, to conform the curve to the sphere.
My question is how do I indent the displace so it synchronizes where the curve falls?
As I type this, I realize it may be better to use an image map instead of a procedural texture for the displace, but even with an image map I still need to know how project the mapping from the road into a texture?
I have attached an image to show the quality of the projection I am getting out of Blender, not that great.
I took the curve and converted it to a mesh object ( alt + c ), which automatically applied the shrink modifier. Then I went into the edit mode of the “road” and selected all the vertices ( a ) and then extruded them ( e ) by 0.1 BU (blender units). I’ve attached the .blend file of how I did it.
Thanks for taking a look at my BLEND file. I was hoping to keep my road in an editable format, not a fixed in stone solution.
I converted the road to a mesh without the shrinkwrap modifer then applied the shrinkwrap modifier to the converted mesh. This failed as well.
I guess the shrinkwrap modifer does not work with an beveled curve correctly. The offset parameter does not seem to do anything usefull. Positive and negative have little/no effect. This modifier is in pretty bad shape as far as project mode for meshes go.
I’d like to chime in saying I’m also disillusioned by the shrinkwrap modifier - I find its very limited. The shrinkwrap constraint is also a bit rough.
There’s a tutorial somewhere that uses that technique to make a road, but I can’t find it. And yeah, its a destructive editing process - but it takes just a few seconds to paint on a new road.