This is a project I started a few days ago. I’m going to be modeling the whole body and a cave scene animation with a bolder rolling after him. I really want to improve on the face, so I’ve posted here to see how all of you experts can help me. I’m not great at modeling faces, but I’m getting better. So here’s what I have so far:
Let me know what you think I should improve.
he looks alot like that mobster guy you made
My advise is to look up pictures of Harrison Ford and use them as references… right now it seems like the face is a bit fat. as a big fan of the movies I will definately be looking in on this one.
Does he seriously look like the mobster? Well, I still have work to do. I’ll get on that fat face thing as soon as I can, as I’m about to take a leave of absence and get some shuteye. Here’s what I have. I skinnied up his face a little and did some small textural changes. So I’ll post it so you can comment on it whilst I sleep.
dont forget the scar on his chin.
his eyes already look very ‘indiana jonish’, but he’s too fat. And he does look like the mobster.
You should redo the skin UV. I really don’t like the beard you got going on there.
Here’s a pretty nice skin tutorial.
It covers all from color variaton to bump mapping. Just download the PDF file, it’s about 9 megabytes.
ObiDean: I put that little bump or whatever it is there, but it isn’t very good. I’ll work on that.
yoeri: I’ll be working on toning down his face. As for him looking like the mobster, I guess that’s style my style showing through. Either that or my inability to create a good face.
Hippie: I’m not going to completly redo the UV map. There are certain thing that I like about it. But I will work to make many things, like the skin, better. Could you elaborate on how to fix the beard? I know his beard isn’t that thick, so I need to fix that. Though it would probably look better if I made each individual hair. That is a great tutorial by the way. I’ve just realized how lazy I’ve been with the texture(unintentionally, of course). Now I’m going to go back and make each individual hair, with some discoloration and stuff too.
Thanks, everybody. This is what I love about Elysiun. Everybody here is always a big help.
I think you could do much better result whit static particles on the beard. You could try it so, that you do a color variation towards grayish tone on Indy’s chin and then add a low density of static particles over the desired area.
Compare your texture on this:
Also note the variation of colors on Ford’s cheeks, under the eyes and ears.
I think the reason reason he looks like the mobster is because of the lips. They look a little puffy.
His neck is a little too wide.
His hat has indents on it. At the front.
I’ve done a lot of work. It may not seem like much, but it was a lot of work. I worked on his beard. I know it’s not perfect, but it’s a start. I worked on the texture of his skin and gave him a more healthy human color. I added some discoloration and some knicks and stuff. I also gave the lighting a slight hint of blue to be easier on the eyes. So, here’s the result:
I didn’t make him thinner yet. I’m still working on the textures and shading.
Hippie: I thought about particles and how you can achieve better hair with then, then I thought about how I suck at using them. It would make him look worse. In time I will get better.
henrymop: I always have trouble with the lips. I will fix the hat and neck tomorrow.
Here’s my final render of the day. Doesn’t seem like much has changed, but I’ve been working on it. I made some specular/reflective parts. I gave his eyes reflections. I grayed his beard a little, and I made his skin ever-so-slightly translucent.
i think more tanned skin, a good spec map and some shadows would look good
coming along well.
The beard is looking better, tough the density of it is still too much for Indy. Also you need to do a bump map for the beard.
Worked mostly on the lighting and shadows. Made the neck skinnier, too.
Hippie: I will sparsen(real word?) up the beard, and there already is a bump map for the beard, but it obviously isn’t good enough, so I’ll work on that.
I gave him teeth and a tongue, but I’m not satisfied with the result so I’ll work on that too. Does anybody have any tips on lighting and rendering for the final render?(still a long way away, but it’s always good to be prepared)
I didn’t have much time to work on it today. Hopefully I will tomorrow, though.
Well, I’m going to stop working on this for the time being because I’m going to start a new character from my imagination and actually work on my topology at an early stage in the modeling(something I need to work on). I need more practice modeling heads before I can make a realistic Indy. Now that I’m getting better at modeling and texturing I can make up a believable character and animate him, which is what I’d rather do. I will eventually get back to this project, but I’m not sure when. Here’s the last render for a while:
Those little red spots in the corners of the eyes look weird… maybe you should take them away. I think that would help alot.
I think I’m going to finish this now. I’m not going to make an animation, though. To me, it just wouldn’t be fun. I wouldn’t have much freedom. I will finish a still portrait, though. So, keep the comments coming. I will need them. I really need to work on his shirt. I’m terrible at shirts and lighting.
[EDIT] And I just might use particles for the hair. I tried it with my Fred project and it didn’t turn out too bad.
It’s cool, just keep making more faces and sooner or later, you’ll get what you want.
Here’s the first update in almost a month:
Comment and/or critique if you want.
I’m not sure what else I want to do with this. I don’t really want to do anything else with this.
Let me know what you think about me calling this finished.