I have most of the level geometry tiles complete. I should have some sort of demo soon.
Check out my avatar to see the scale in action.
The prototype will be definitely in blender game engine. Hopefully this will evolve into a alpha-funded game.
The gameplay will be very simplistic. The end game will be more of a casual animated chatroom, or a heated battlefield.
Each team makes their own kingdom in real time. You can also farm, mine, and build to pass the time.
If you are feeling a bit like some combat, you can send over some of your troops to meddle with your friends kingdom.
Gameplay will be realtime, everything happens at the same time, so you are free to pursue whatever path you want to take.
Games I borrowed ideas and artwork styles from:
Weather wars (commodore 64)
Artillery duel (C-64, Apple ][e)
King Arthur’s gold
Splunkie for the random level generator
most of the nintendo games in the 1980’s
Early capcom games like ghosts and goblins, and SonSon.
Lemmings and P!ngus for the controls and non-direct style gameplay.
Cute and cuddly. Yet lethal, and ruthless!