I have most of the level geometry tiles complete. I should have some sort of demo soon.
Check out my avatar to see the scale in action.
The prototype will be definitely in blender game engine. Hopefully this will evolve into a alpha-funded game.
The gameplay will be very simplistic. The end game will be more of a casual animated chatroom, or a heated battlefield.
Each team makes their own kingdom in real time. You can also farm, mine, and build to pass the time.
If you are feeling a bit like some combat, you can send over some of your troops to meddle with your friends kingdom.
Gameplay will be realtime, everything happens at the same time, so you are free to pursue whatever path you want to take.
Games I borrowed ideas and artwork styles from:
WORMS
Hedgewars
Weather wars (commodore 64)
Artillery duel (C-64, Apple ][e)
Scorched
Soldat
King Arthur’s gold
Stealth Bastard
Frogetto
Splunkie for the random level generator
most of the nintendo games in the 1980’s
Early capcom games like ghosts and goblins, and SonSon.
Lemmings and P!ngus for the controls and non-direct style gameplay.
Sounds pretty interesting, and I definitely like the idea. I just want to ensure that you know Python, though. While the idea is relatively simple, the actual implementation would take a bit of work with Python.
Yes Python is very important. I even bathe with it.
I have the game looking OK now. I have taken precautions to eliminate the lame OpenGL UV map bleed over. You can scale freely and not see any seam artifacts now.
What I would like to do is glue the mip maps and interpolation off. A code snipplet I could copy and paste would be very helpful.
After nearly 2 weeks of playing with the sound system in BGE I must finally surrender.
I can not get it to work with my game using logic bricks or scripts. In the time it took me to try to get this to work I could have learned a completely new game engine. My only alternative was to use a 3rd party development tool called PyGame, but it is just way too “Rube Goldberg” for me.
I am working on porting this game project to Unity now. After a 2 hour session with the tutorials, I can already do more things than I can do with the BGE. The scripting is really straight forward, and their logic system is much easier to manipulate and use for my needs.
I should have done a lot more testing before jumping in and announcing a new project.
It was very irresponsible of me.
Thank you for reading my apology.