Indigo test (glass suzannes)

Here it is after 22 hours rendering on a 1.5 Ghz Pentium IV machine with 1.5 Gigs of RAM. The background is pure white (1.0, 1.0, 1.0), and I didn’t learn until after rendering that this was a bad idea in Indigo. Evidently for some reason you’re not supposed to go above about (0.8, 0.8, 0.8). The first image is the original render, the second I did some post-pro on with Picasa.

http://img169.imageshack.us/img169/8368/monkeydv3.th.png http://img151.imageshack.us/img151/5184/monkeytweakedye3.th.jpg

Hi LOTRJ,
Your glass looks great, I like the way the reflected light is forming waves on the background.
Blend3d

Indigo really rocks,principaly that caustics,WoW

Hey do you still have the XML file for that?

As I said at the meeting, being the Systems Admin where I work I have access to 5 HP ML350’s 1 ML370, 1 P3 Dell and 1 P3 Micron. Overnight and on the weekends, all of that horsepower is just sitting there going mostly to waste.

I wouldn’t mind doing some render-farm testing with indigo. If you’ve already timed this file on your machine it would be a nice baseline to start off with.

Also: What version of Indigo are you using?

I believe this is the .XML, I made a bunch of them while determining the best lay-out for the render… download page I’m using Indigo 0.6