Indigo testing

Hey everybody. I’ve been messing around with Indigo on the latest and I wanted to show what I’ve been doing. It’s nothing spectacular since it’s just testing…
And then a question: If anyone has tried to do interior renders with Indigo I will be very glad to see the settings 'cause my renders are getting very dark and with a lot of noise.


http://img.photobucket.com/albums/v370/kaare_w_j/Wineglass.jpg
http://img.photobucket.com/albums/v370/kaare_w_j/lightbulb.jpg

These look really cool! A bit noisy like you said. However I don’t think you need to get rid of that much noise, since it give it an antique photo finish. I couldn’t get Indigo to work. Does it render out particle hair, displacement maps, or normal maps?

Hey, thanks for the comment. I’m sure Indigo can’t do normalmaps, and I don’t think it can render either particles or displacementmaps. Bumpmapping was first possible ind 0.4 (the newest version) and I’m not sure if the blende export script can export bumpmaps.

Be careful with doing strictly interior scenes in Indigo - you will need to let it render for days to get rid of the noise. Alternatively, you can use mesh lights to illuminate the room and that would help tremendously with getting good amounts of mutations.

i am just curious how many are aware of the fact that your eye does not see sharp anyway.

take a finger and put it very close to your eye and do not focus on the finger.
you can even see banding.

i mentioned that because in CG everything always has to be noise free. and even in analog photography the noise is so charming.

claas

true, noise is cool in some cases, but for most presentations and commercial stuff i think youd want it as slick and smooth as possible IMO. obviously if it looks like a photo and has a bit of grain, fuck the grain, but in general i think people like looking at a smooth render but thats just me.
ive got an interior scene thats baking currently, its at 24 hours or so and still a bit grainy. with indoor scenes, youve gotta jack up the linear scale in the tonemapping section cuz naturally the light is a little dimmer than outside so you gotta compensate, just like in photography. ill post it soon, once im somewhat sober and maybe the noise will clear up a little more. my scene is almost too bright, but then again im using a few area lights as my windows so really its sort of faked. play around with tonemapping though.

your renders look really cool! i like the lightbulb one, but try cropping tighter and letting it cook for longer. noise in indoor scenes will take forever to clear up cuz of the huge number of bounces of light between the walls. with bidirectional MLT that should be much better. keep it up!

Wow, those renders are impressive. Apart from the grainyness (wich I find cool except for in the first one) they are fabulous.

The programs works with me, but I can’t ever get resonable results. And it dakes almost literly DAYS to render! What’s the upside of this program? And are there GOOD tutorials about this program or could you write one/some or at least explain how to get resonable results. (Light setup and materials) :smiley:

I like the light bulb best. The grainyness there is nice I think, at least in the upper part of the image it is cool!

The second one is by far the best. The noise gives it a dynamic feeling.

Eyes also have constant noise but you don’t notice it if you don’t think of it. But that noise isn’t static, it changes all the time (unlike noise in still images). Still, noise in an image may make it look more realistic. It’s a strange world. :smiley:

Depends quite a bit on the noise. In digital photography, coloured noise looks just horrible (ie. small red, green and blue spots).

Roger: This is what it says on Indigo’s site.
“I’m releasing it to the public in the hope that someone will find it useful eventually. At this stage I’m not sure if it will be useful for any more than messing round with, e.g. it’s very slow. Hopefully this will change over time as it gets a bit more robust and more features are added in.”

So far it seems to be good for doing noisy renders. :wink:

Not my clients, unfortunately :rolleyes:

LOL

Jean

REALY cool renderings you’ve got there. Very realistic. I found out a way to go around your problem (not completely good). If you render the pic bigger than you need in the end and then post pro a bit of the worst grain in a image program. Resize the image to about 50 % and the most grain is away.

Here’s one of your pictures with some postpro:
http://img152.imageshack.us/img152/6770/indigo1zo.jpg

I really love this renderer.

As for noise, try Neatimage or Indnoise (available on the indigo forum). Rendering double resolution also seems to work though as raytracing is normally resolution dependant, it may hurt rendering times (or it may come to the same thing if you can use a noisier image). Finally with some of the images I rendered I simply used the gimp and the clone tool to get rid of some of those annoying pixels that just don’t go away.

Koba

Just a thought : isn’t the fact of using all kinds of filter defeating the purpose of an unbiased renderer to a serious extend ?

Hey guys. Thanks for alle the great comments!

@[Kothe]
I like what you did in the postpro, but I don’t know if it’s a good idear to render it twice the size I want it to be. Wouldn’t the render time be much longer? But ofcourse it could be faster.

@Koba
Thanks for the tips! What’s the clone tool in Gimp?

@Roger
If you like I can mail you the blendfile and edited xml file for a scene and you can tjek it out yourself.

Kåre, I’m quite interested in your material settings. Do you think you might be able to post the XML snippets that described, in particular, the glossy green ball and the bulb’s glass? Also, do you have any tips on how to get the exporter to give the right (or at least closer) materials?

Nice work, btw. I think indigo’s just cool…:cool:

I would love that kare! sanderwit@gmail.com but perhaps it is better to post it to that .blend upload site so that everybody can mess around with it.

Hey guys, I’m sorry I havn’t replied but my homenetwork isn’t working… I don’t know when it will be back online. So I can’t send the files right now.

@mzungu:
When I get my network back I post a bit of the .xml file.
If the material is transperent I press the raymirror and raytansp buttons and set the alpha to 0 and the IOR to whatever it should be. If the material isn’t transperent I just set the color and edit the xml file for the rest of it.