indigo testing

I have been playing around with indigo for the last few days, and just wanted to show what I have done… Hope you like :stuck_out_tongue:

http://img171.imageshack.us/img171/8396/im1148908486tonemapped1fp.th.png

rendertime: 5 hrs…

http://img423.imageshack.us/img423/1777/im1148771297tonemapped2ls.th.png

rendertime: on night :stuck_out_tongue:

Nice work, is the image on the chrome ball a hdr map?

yes it is… That scene is only lit with the hdr and the small blue lamp in the extern harddrive :slight_smile:

Welcome to Indigo world Tux,

Nice work there, some more rendering time to reduce the noise, but I play with Indigo since several days now and I know, we can’t wait :slight_smile:

Another thing, try to use non probe HDRI images, I mean use top half images to avoid the uncorrect reflect in the ball or try to find RAW images as Indigo requires this format for sphere HDR lighting (good luck, I couldn’t find even one).

Thanks enricoceric…

I would had let it to render some more, but I couldn’t wait longer before I should play Oblivion again :slight_smile: I think I will let it render in the weekend, but there is so many things I have to try out in indigo, so we will see

I recently tried Indigo again, and wanted to see how well it could handle high poly counts… So i created a little something in sharpconstruct and let it render in indigo:

http://img530.imageshack.us/img530/9155/im11506583089nw.th.png

The model has about 870.000 polys and it was rendered in 45 minutes… I’m starting to like indigo :smiley:

oh… and the basemesh for sharpconstruct was the head model from one of the community journals…