This is a ‘round’ menu that I’m making, I’ll try to explain it as best as I can:
So, when I press down, the empty rotates by a certain ammount so that the next menu choice is touching the ‘collision box’. So one menu choice starts a game, another goes to the credits and another quits the game. But when they’re parented to the empty, whichever menu choice I choose runs through starting the game and going to the menu before quitting. Is there any way to give them individual logic?