Wow! Lots of improvements.
The blood drips on the wall are superb (never thought I’d say that)–initially sloping down and forward in the direction of motion, then running straight down the wall. Compared to eariler version, a good example of less-is-more. Gives a good sense of motion and direction (complementing the fading out finger lines). Possibly give finger lines a little up and down variation like on stairs, depending on what you are shooting for–straight=cold, mechanical motion, varying=more playful, childlike.
The footsteps are more visible now but still don’t pop out to me. The low camera position is good to get close to the scissors and give a creepy feel by having everything tower over you, but makes it hard to see the shape of the footprints to identify them as such. So that leaves the pattern of the steps (regular, alternating left/right) to identify them. But there seems to be a gap in them between the lamp and door, which breaks up the rhythm so they don’t really pop. Continuing the steps all the way to the door should help.
The new camera position exposes more of the light bulb, which appears black. Maybe it is supposed to be one of those bulbs that has part of it metalized? (If so, it would still appear gray from light reflected off lamp shaed.) Or is it just a model problem? Looks odd though.
Can’t really see the blood on the scissors anymore. In the original image the light from the door reflected off them which made the blood visible. The new location they reflect the dark wall, so you can’t see much on them. (BTW, more story: were they used to cut or stab? The original image had blood along cutting edges, suggesting they were used to cut rather than stab)
Lighting: latest is way too dark now, IMO. Had to grab the image and brighten it to see anything. Before, Mr. Man thought previous img too bright, but I thought it OK. Maybe different monitor settings You said you thought the lighting “dull.” What lighting and rendering settings are you using? Looks like radiosity was used, but perhaps no shadow casting, e.g. the scissors don’t seem to cast a long enough shadow toward the viewer from the wall lamp; there’s no shadow coming out from the end of the walls on the left and right. Perhaps turn on Raytrace if you haven’t already, and set materials/shaders to cast (Traceable) and receive (Shadow) shadows. (The diffuse shadows of the stair railing and the lamp fixture are great though–try to keep those!)
Mixed feelings about the addition of the girl. Certainly provides a concrete creepy character to cap off the scene, but I did like the original, where the blood told the story of something bad happening downstairs, a short person came upstairs and went into the room. The letters on the door tell you it is probably a kid. The mostly closed door leaves it up to your imagination what hideous thing is behind the door. And between the clues in the blood and the light on in the room, whatever it is, IT IS STILL IN THERE. AAAHHH!
Sometimes less is more.