# Industrial CG Platform, Blender Branch For VFX Studios, Deep EXR, Light Splitted Material AOV

**URL:** <https://blenderartists.org/t/industrial-cg-platform-blender-branch-for-vfx-studios-deep-exr-light-splitted-material-aov/1642889>\
**Category:** Latest News\
**Tags:** lighting\
**Created:** [June 1, 2026, 4:24am UTC](https://blenderartists.org/t/industrial-cg-platform-blender-branch-for-vfx-studios-deep-exr-light-splitted-material-aov/1642889 "2026-06-01T04:24:06Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Roland\_Vyens](https://blenderartists.org/user_avatar/blenderartists.org/roland_vyens/32/1200234_2.png) [@Roland\_Vyens](https://blenderartists.org/u/Roland_Vyens)\
**Post date:** [June 1, 2026, 4:24am UTC](https://blenderartists.org/t/industrial-cg-platform-blender-branch-for-vfx-studios-deep-exr-light-splitted-material-aov/1642889/1 "2026-06-01T04:24:06Z")

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Hi Blender community,

I’m Roland, a lighting artist and Blender pipeline tool developer. I’m also the creator of the Industrial-series Blender add-ons, including **Industrial AOV Connector**.

After around five months of spare-time development, I’m finally ready to share a project I have been working on:

**Industrial CG Platform**

 ![595453775-d39387c0-57a6-4420-81f9-67a1e31b1915](https://blenderartists.org/uploads/default/original/4X/1/f/4/1f41e32caf353800ecfc734f4910492addc1bfaf.png)

Industrial CG Platform is a production-oriented Blender distribution tailored for advanced VFX pipelines.

It is the next step in the same direction as my previous Industrial-series tools.

Industrial AOV Connector helped organize Blender’s existing render data.

**But some VFX workflows need more than better output organization — they need source-level control over how render data is generated, structured, and written.**

That is why Industrial CG Platform exists as a Blender-based branch.

Current production-focused features include:

- **Deep EXR output**  
The first Deep EXR workflow I have brought into Blender.

 ![595455137-6912ec1b-1505-44dc-8117-cc08a29575bc](https://blenderartists.org/uploads/default/original/4X/1/e/4/1e4b0eee0c85cfe72eb96637aaf3e62440bd4128.png)

- **Lightgroup split and Light AOV workflows in Cycles**  
Including lightgroup workflows that can be split into material passes for finer compositing control.

 ![595457695-626ecc8b-67db-4e63-b16a-c63726d7b2f7](https://blenderartists.org/uploads/default/original/4X/2/d/2/2d2252bd5e1f93f132a3559d9cabba3ec1de389b.png)

- **Cycles light and world shadow color controls**  
For stylized lighting, shot-specific shadow tuning, and more flexible art direction.

 ![595457331-5b254d1b-a674-4f4c-8ca7-6c7f50101525](https://blenderartists.org/uploads/default/original/4X/3/e/3/3e3eea7ed0a94c758730ab2a80dc36b363c5411c.png)

- **Bundled bQt runtime integration**  
A bundled Qt-based runtime layer for pipeline-facing Blender tools.

 ![595458056-1abe6843-2f21-4a61-9dd6-81c0e876260e](https://blenderartists.org/uploads/default/original/4X/0/2/b/02bcc22b726b2ad8ec9a7d1620061da8bd0fe27b.png)

- **More features under active development**

The goal is simple:

**Make Blender more practical for VFX shot production.**

This is not about replacing Blender.

Blender is the foundation.

Industrial CG Platform is built from Blender for lighting artists, compositors, TDs, and small studios who want to push Blender deeper into real shot workflows.

GitHub:

> **[GitHub - RolandVyens/industrial-cg-platform: Blender VFX rendering branch for Industrial CG...](https://github.com/RolandVyens/industrial-cg-platform)**
>
> Blender VFX rendering branch for Industrial CG Platform: Deep EXR, EXR Overscan, Lightgroup Lobe Passes, Shadow Color, and ViewLayer Manager.

Temporary website:  
[https://rolandvyens.github.io/industrial-cg-platform-docs/](https://rolandvyens.github.io/industrial-cg-platform-docs/)

Discord:

> **[加入 Discord 服务器 Roland Vyens Server！](https://discord.com/invite/qGyYXUNTnm)**
>
> 来 Discord Roland Vyens Server 社区瞧瞧——结交近 45 名成员，畅享免费语音与文字聊天。

Industrial CG Platform is an independent project derived from Blender.

I would love to hear feedback from Blender users working in lighting, compositing, rendering, and pipeline development.

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**Author:** ![vitoli](https://blenderartists.org/user_avatar/blenderartists.org/vitoli/32/1084923_2.png) [@vitoli](https://blenderartists.org/u/vitoli)\
**Post date:** [June 1, 2026, 6:40am UTC](https://blenderartists.org/t/industrial-cg-platform-blender-branch-for-vfx-studios-deep-exr-light-splitted-material-aov/1642889/2 "2026-06-01T06:40:28Z")

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Really cool. Thank you.

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**Author:** ![Roland\_Vyens](https://blenderartists.org/user_avatar/blenderartists.org/roland_vyens/32/1200234_2.png) [@Roland\_Vyens](https://blenderartists.org/u/Roland_Vyens)\
**Post date:** [June 3, 2026, 5:16pm UTC](https://blenderartists.org/t/industrial-cg-platform-blender-branch-for-vfx-studios-deep-exr-light-splitted-material-aov/1642889/3 "2026-06-03T17:16:01Z")

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[![](https://blenderartists.org/uploads/default/original/4X/f/c/5/fc5b595565590accba8e42b2b2493373001e2c0d.jpeg "I Built a Blender Branch for VFX: Deep EXR, Light AOVs & Pipeline Tools") ](https://www.youtube.com/watch?v=htgza99rBiU)
