I’ve really hit a dead end on this one. Here’s the problem. I have a fully modelled and rigged character animated in Blender 2.37a. He does a lot of fast paced running. I hit “Anim” or even a still “Render” and in the render window i see one quick pass of the rendered image in a very narrow aspect ratio which looks perfect. In this pass, the pixels are lined up, no visual distortion, and most of all, no out of place “shredded paper” look. The next pass completes with the shredded look; a lot of thin horizonatal lines trailing and leading the trail of action. And when i play, man it looks awful!
There’s no Raytrace, no motion blur, and anitalias is set to 8.
This one’s eaten away at me for weeks. Any thoughts and questions appreciated.