Infinite light in cycles

Create a sphere. Set its normals to “smooth”. Give it an ordinary diffuse material (in cycles). Create an infinite light.

What’s this junk on the side and how do I kill it? Smoothing works- but does that mean that I have to smooth -anything- that isn’t a flat surface if I don’t want to get ugly artifacts?

Surely I’m not supposed to use anything other than an infinite for direct sunlight?



Thanks for the link :slight_smile:

You’re welcome.
To get rid of the terminator subdivide high the mesh is likely the only option.