I’m using blender 2.59 r39263 , windows xp, 2 gb ram
My problem is like follows:
I need a character puke in anothers in one beer party (ahem) . Then , I attached one inflow object to the head and now comes the problem, he moves in the party running at same time. I put some force in the inflow property to make it out the fluid. Then, if I activate the “export animation” , then the object is procesed only by their location ignoring the local coordinates to rotate, then I deactivate “export animation” for activate then “local coordinates” , but only gets the local rotation , not the local location of the inflow object.
There is some form of make this, some form of activate both? Thanks you in advance.