HI everybody !
I’ve a problem here, I think this totally basic but I can’t put the finger on what’s wrong.
I’m trying a simple thing. Get an initialization logic thats sets up the current scene and an overly scene. ( ok, I could probably scrip that, but the logic bricks act strange so I would appreciate some help to understand what happens here)
My idea is :
Set up a game property named “init”, boolean, false,
get a property sensor that check that "init"is false,
link it to the scene actuators, and the link it to a property actuator that toggle “init” to true.
That’s what I have on “image1”, but as you can see the console tell us the game tries to set the overly scene on every frames…
Then I tried to setup a timer instead. I put the timer, enter 60 frames, enable tap ( so it only send one positive value then just send negative, is that right ? ) verify the repeat option is OFF and…
The timer keeps reseting over and over…
I think I really miss something fundamental about logic bricks.
Could anyone help me ?
Or orient me on a good tutorial on logic bricks ? I can’t find on logic bricks bases which is not basic.