inkscape to blender nodes /vertices

hello there
when importing an svg into blender, the nodes from blender are not in the same spot of the vertices
and there are a whole lot more vertices at different places, where not really desired…
is this like that? can somebody explain me how that happens and where/ how is it possible to have the exact same amount
on the exact same place??
thanks in advance

Attachments



I assume you imported the .svg and then converted to a mesh.
Before you convert to a mesh set the curve resolution in the curve properties

that helped thanks… …at resolution preview 1 i have exact amoint
In same spot… thanks again maestro as well for your eterenal being the good samaritan;-)