Added a UV-Sphere, smoothed it, then applied a Subdivision Surface Modifier and it ended up looking like this. I’m following a tutorial and their inner circles after the SubSurf Mod is applied are perfectly round in the video. Any ideas?
Subdivision surfaces and triangles on a non planar surface can give pinching. It’s the nature of the subsurf algorithm. You ideally want to have quads and no poles for best results