Innocent crying, happy crying and angry crying

I start to learn blender from 2023.and I really enjoy and like blender
blender can do every thing I need in 3d!
thank you




43 Likes

Nice start here in the forum, welcome!
And very good looking expressions!!!

1 Like

Really great work, welcome to the Blender world :slight_smile:

1 Like

To that level in a year???

This is really not AI-generated, the folds of the skin are so real, did you do this with all of blender’s native features

To be precise,more than one year,started in early 2023… :smile:

Blockquote
yes, every 3d work in blender ,from model ,sculpt,uw,hair ,rig,weight paint ,to render
and paint 2d textures in photoshop.

Great! Very realistic. The lighting makes it a lil bit creepy. Can you show us also your facial expressions rig in overlay?

5 Likes

You’re on the featured row! :+1:

Well done! and really nice topo as well :+1:

Did you have any other 3D experience, or just started this all with Blender?

waaa…thank you!

1 Like

I was an architectural visualization artist for many years by using 3ds max and vray. :smiley:

2 Likes

Ah… Yes, that helps for sure.

But organic modeling is always harder, at least for me :wink:
Don’t be a stranger on the forum and keep posting great work! :+1:

And your previous work with the forest and lake also looks great.

yes, organic modeling is also harder for me too.
but ,It also helped that I drew a lot of portraits when I was young.
thank you for your kind words,Iwill do my best~ :+1:

Nice work!
Yes, Blender has certain advantages in direct modeling, especially in areas like mesh optimizations due to more flexible mesh engine (I also has come from 3dsmax and archviz)

1 Like

facial rigging is a beast and this level is just wow!!, although i am a bit curious, do you rely on displacements maps or normal maps for the skin bumps, displacements tends to be quite heavy and i don’t know if normal maps will come out great.

I use normal map for the skin bump,displacement for the larger wrinkles, such as frown

thanks a lot, i am still learning and this really helps me out. i don’t want to sound pesty and hope i am not :sweat_smile:, but for your face rig did you manually rig and weight paint everything, or you used an auto rigger out there, i haven’t seen any auto rigger of quality and finding a tutorial for facial rigging isn’t easy too, is there an advice for me to follow on this?

I used automatic weights firstly,then weight paint .
I learned from this tutorial by CGDive
[Blender 4.0 RIGIFY] #4: Complex Human Rig (with Face!)

1 Like