[Input] Custom Blender Setup | ALT-Maya Navigation, LMB Selections | for blender 2.80


(0rAngE) #1

I’m starting a new thread dedicated to the 2.80 version of my custom setup.

How to test/install:
C:\Users\YOURUSERNAME\AppData\Roaming\Blender Foundation\Blender

  • Backup your existing 2.80 folder (by renaming it)!!!
  • Extract the 2.80 Folder to the noted path

Download 2.80 config here. Updated 2019 01 17
Edit 2019 01 15: Added SculptWokflowSuite byVrav for 2.80, sculpting addon
Edit 2019 01 17: Added Parent Selection hotkeys. And View Axis Snap hotkeys

As of now it’s got:
3D View

  • Maya ALT-Navigation
  • All basic LMB Selections (same as in my 2.7x setup)
  • Mesh Selections (90% same as in my 2.7x setup)
  • Tweak Mode on MMB (DeSelects everything, Selects, Tweak); and CTRL+MMB (Tweak Selection). works in both Object and Edit Mode

UV

  • Maya ALT-Navigation
  • Selections (compatible with 3D View)
  • Tweak Mode (compatible with 3D View)

Shader Editor

  • Maya ALT-Navigation
  • Selections (compatible with 3D View)
  • Tweak Mode (compatible with 3D View)

Outliner

  • Selections (compatible with 3D View)
  • Tweak Mode (compatible with 3D View; CTRL+MMB = Move Collection; CTRL+Shift+MMB = Parent)

Included FREE addons ( Refer to Addons Tab for hotkeys):
MACHIN3tools
Wazou’s Pie Menus
Simple Lattice
Destructive Extrude
Edge Flow
Ray Cast Selection
Sculpt/Paint Workflow Suite

Consider buying and supporting :
Hard Ops and Box Cutter (There is a custom Pie Menu I have that uses HOps and won’t work without this addon)


0rAngE Sketchbook
[Input] Custom Blender Setup | Silo/Maya- esque
(0rAngE) #2

NAVIGATION

  • ALT+ LMB Rotate View
  • ALT+ MMB Pan View
  • ALT+ RMB Zoom View
  • ALT+SHIFT+ LMB+ Drag N/S/E/W Snap View Axis Ortho

GLOBAL hotkeys

Selections

Click

  • LMB Select (Clears any previous Selection)
  • LMB (on empty ) Clears any previous Selection
  • SHIFT+ LMB Select (Add to Selection)
  • CTRL+SHIFT+ LMB Select (Subtract from Selection)

Drag Paint

  • MMB Select (Clears any previous Selection)
  • SHIFT+ MMB Select (Add to Selection)
  • CTRL+SHIFT+ MMB Select (Subtract from Selection)

Drag Box

  • LMB Paint Select (Clears any previous Selection)
  • SHIFT+ MMB Paint Select (Add to Selection)
  • CTRL+SHIFT+ MMB Paint Select (Subtract from Selection)

Drag Lasso

  • CTRL+ RMB Lasso Select (Add to Selection)
  • CTRL+SHIFT+ RMB Lasso Select (Subtract from Selection)

Selecting Parented

  • Arrow Down Select Immediate Children
  • SHIFT+ Arrow Down Select Children
  • Arrow Up Select Parent
  • SHIFT+ Arrow Up Select Siblings

Tweak

  • CTRL+ LMB+ Tweak (Clears any previous Selection; Selects; Tweak)
  • CTRL+ MMB Tweak (Tweak current selection)

Once in TweakMode:
click MMB again to Constrant To Axis
click SHIFT+ MMB again to Constrant To Axis
CTRL to activate Snapping

Misc

  • F Focus
  • CTRL+ F MACHIN3 Focus/LocalView/IsolateSelected
  • CTRL+ RMB+ Drag East/Right F6 Adjust Last Operation
  • F6 F6 Adjust Last Operation
  • ALT+Shift+ LMB+ Drag N/S/E/W View Axis Align

EDIT MESH hotkeys

Selections

Loop

  • SHIFT+ALT+ LMB Select Loop (Clears any previous Selection)
  • CTRL+ALT+ LMB Select Loop (Add to Selection/Toggle)

Ring

  • CTRL+ALT+ MMB Select Ring (Clears any previous Selection)
  • CTRL+ALT+ MMB Select Ring (Add to Selection/Toggle)

Path

  • CTRL+SHIFT+ALT+ LMB Select Shortest Path
  • CTRL+SHIFT+ALT+ LMB Select Shortest Path (w Fill Region). Use to select rectangular strips of faces by selecting two opposing corners.

Select More/Less

  • + Select More
  • - Select Less
  • CTRL+ + Select Next Active
  • CTRL+ - Select Previous Active

Linked

  • Double LMB Select Linked (Clears any previous Selection)
  • SHIFT+ Double LMB Select Linked (Add to Selection)
  • CTRL+SHIFT+ Double LMB Select Linked (Subtract from Selection)

Misc Mesh

  • SHIFT+ F Create Face F2 (Moved from F because of FOCUS)
  • 4 Create Face (MACHIN3 Tools, much better tool for creating faces)

Misc Custom Pies (0rAngE_Pie_Menu.py)

  • SHIFT+ Z Object Shading Pie
  • SHIFT+CTRL+ALT MMB Context Sensitive Pie (Currently in Object and EditMesh (Has Sub-Pies)

SCULPTING

  • RMB+ Drag E/W Brush Radius/Size
  • RMB+ Drag N/S Brush Strength

(0rAngE) #3

Everything is obviously still in a flux. And things will most likely change in the upcoming months. I’ll try to work around changes to keep much of what’s here now.

I’m not a fan of Selections being a Tool. This totally breaks what I was able to achieve in 2.5x - 2.7x
But let’s wait for the dust to settle before we flood with requests/bug reports :slight_smile:
Anyway, them creating Selection as a tool is basically in a sense RMB residue, and not thinking everything through but looking for answers on the fly.

Anyway, this gives those looking for ALT-Maya navigation and LMB-centric interaction, an opportunity to try blender 2.80


#4

Thanks for putting this together. I agree it seems unnecessary having a separate tool for Box and Lasso selection/deselection when in widget mode specifically. I had 2.79 set up very similarly to Maya as well.

I also understand the argument made by seasoned Blender artist about learning the Blender-style way of working. From my perspective, most studios I’ve worked at all use Maya or a Maya-style proprietary software packages. Having to jump back and forth regularly, it would be ideal to have the basics like navigation and selection stuff more in line with each other.

The Custom Orientation for the Transform widget workflow needs some love as well. It’s cumbersome to have to create and delete custom orientations. I’ve been really missing the interactive transform orientation Maya has when you simply press D and transform manipulator widget orients to whichever component you select or you can rotate it freely before pressing D again to lock the widget orientation. Zbrush has a similar thing when you hold the alt key you can rotate the widget or snap it to normals interactively.


#5

Thank you very much for organizing and sharing this. It’s helping me get started with 2.8 while we wait for the industry keymap to come together. Who knows, I may just keep using this and tweak a couple things as I go, since it’s such a nice setup already.

One of the few things I’m still missing is WER for transforms. I can’t seem to find the keymapping for the new transform tools (using the widgets), in 2.8! There are so many “move rotate scale” options located in different contexts (in the input editor), but I have never found the “main” versions so that I can simply activate the move widget with my own hotkey. It’s always the grab tool, for example.

If anyone can help with this detail I’d be very grateful! I swear, it’s one of the only things I’m waiting for in the “industry standard” keymap :stuck_out_tongue:


(Dheim) #6

I ended up just right clicking on the buttons for those transforms and there’s an option to set the keymap. I did it that way and it worked fine, but I’m not sure if that’s what you meant.


#7

Wow… I’m a numbskull lol. Yea that’s all I was looking for :stuck_out_tongue:
Still can’t find them in the input editor though, hehe.
Thanks!!


(Dheim) #8

When in doubt set it to a key that you know isn’t set to something else and then search for that key in the input editor.

It’s actually a series of actions called “Set tool by name”. Mine looks like this:

These are under the “3d View” main category. So “3d View > Object Mode” and “3d View > Mesh” also has them.


#9

Ah… great tip. Off to wrangle my keymap. Thank you again!


(0rAngE) #10

M0D1FY, joeshmoe . Good to hear there’s people trying this out and digging it. Cheers

Dheim Nice explanation on how to navigate the InputEditor!

Just a note, you should update this guys. Latest buildbots have broken my hotkeys in the ShaderEditor (Selecting with a click). Fixed it.


(0rAngE) #11

Some Selections got broken with the latest buildbots. Fixed that.
Added a couple of addons: Destructive Extrude; Simple Lattice; Edge Flow

Started porting/re-working on my old Pie Menus:

Object Shading Pie: SHIFT+Z


Wireframe On and Wireframe Off: if nothing is selected will do the command for the whole scene !
Show in Front Toggle: Will toggle the property on selection. If nothing is selected defaults the whole scene to Off
Shadow Toggle: Will toggle the property on selection. If nothing is selected defaults the whole scene to On

Object Pie: CTRL+SHIFT+ALT+MMB

Object Modifiers Control Sub-Pie: called from Object Pie and Edit Mesh Pie

Object HOps Boolean Sub-Pie: called from Object Pie (needs HOps installed! - buy it)

Edit Mesh Pie: CTRL+SHIFT+ALT+MMB

Edit Mesh Selections Sub-Pie: called from Edit Mesh Pie

Edit: added Ray Cast Selection
MMB: Paint Select
SHIFT+MMB: Paint Select Add
CTRL+SHIFT+MMB: Paint Select Subtract