Edit 2019 09 09: Fix to the Outliner (expanding greeoups) Edit 2019 08 28: As the Outliner is developed, syncing my hotkeys with it. Theme was also updated. Addons, Wazou RMB Pie, PolyQuilt, textools, blenderbezierutils, modifierList Edit 2019 08 18: Since the Outliner was updated couple of days ago it works great! So I reverted all my hack solutions to blender current defaults. Also tweaked the theme a bit Edit 2019 09 12: ShaderEditor Fixes Edit 2019 08 01: Fixed a lot of the breaks due to under the hood changes in blender, and getting this closer to my old 2.7x setup Edit 2019 05 10: Enabled SnapUtilitiesLine; ALT+ K LineTool Edit 2019 05 09: Added QWER for Gizmos, KTools addon, some general fixes and maintainance Edit 2019 04 20: Fixed keymap breaks from latest rebuild (ShaderEditor, ImageEditor, UVz, Parenting) Edit 2019 04 18: Fixed RMB Context Menus. Added SimpleLattice addon again (forgot to add it after the recent rebuild) Edit 2019 04 17: Fixed Shapping on Tweak (CTRL+LMBdrag; CTRL+MMBdrag) Edit 2019 04 12: Continuing with fixing the breaks introduced with latest blender updates Edit 2019 04 10: Fixed the breaks introduced with latest blender updates Edit 2019 03 26: Simple Lattice Addon updated Edit 2019 03 26: Fixed RMB Menu that got broken. Fix on LMB BoxSelect Add/Subtract in Outliner Edit 2019 02 12: Major update. BoxSelect now works with TransformTools Edit 2019 02 08: Updated SculptWokflowSuite byVrav, Added DynamicParent addon (N: Properties > Misc, and more hotkey consistency Edit 2019 01 28: Maintanance of broken things, and getting closer to 2.79 Edit 2019 01 17: Added Parent Selection hotkeys. And View Axis Snap hotkeys Edit 2019 01 15: Added SculptWokflowSuite byVrav for 2.80, sculpting addon
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As of now it’s got: 3D View
Maya ALT-Navigation
All basic LMB Selections (same as in my 2.7x setup)
Mesh Selections (90% same as in my 2.7x setup)
Tweak Mode on MMB (DeSelects everything, Selects, Tweak); and CTRL+MMB (Tweak Selection). works in both Object and Edit Mode
UV
Maya ALT-Navigation
Selections (compatible with 3D View)
Tweak Mode (compatible with 3D View)
Shader Editor
Maya ALT-Navigation
Selections (compatible with 3D View)
Tweak Mode (compatible with 3D View)
Outliner
Selections (compatible with 3D View)
Tweak Mode (compatible with 3D View; CTRL+MMB = Move Collection; CTRL+Shift+MMB = Parent)
Consider buying and supporting :
SpeedFlow; Hard Ops and Box Cutter; MESHmachine; GroupPro
(Some of my hotkeys and custom Pie Menu I have use some of these addons and won’t work without them, won’t screw you up but you get an unused hotkey)
Everything is obviously still in a flux. And things will most likely change in the upcoming months. I’ll try to work around changes to keep much of what’s here now.
I’m not a fan of Selections being a Tool. This totally breaks what I was able to achieve in 2.5x - 2.7x
But let’s wait for the dust to settle before we flood with requests/bug reports
Anyway, them creating Selection as a tool is basically in a sense RMB residue, and not thinking everything through but looking for answers on the fly.
Anyway, this gives those looking for ALT-Maya navigation and LMB-centric interaction, an opportunity to try blender 2.80
Thanks for putting this together. I agree it seems unnecessary having a separate tool for Box and Lasso selection/deselection when in widget mode specifically. I had 2.79 set up very similarly to Maya as well.
I also understand the argument made by seasoned Blender artist about learning the Blender-style way of working. From my perspective, most studios I’ve worked at all use Maya or a Maya-style proprietary software packages. Having to jump back and forth regularly, it would be ideal to have the basics like navigation and selection stuff more in line with each other.
The Custom Orientation for the Transform widget workflow needs some love as well. It’s cumbersome to have to create and delete custom orientations. I’ve been really missing the interactive transform orientation Maya has when you simply press D and transform manipulator widget orients to whichever component you select or you can rotate it freely before pressing D again to lock the widget orientation. Zbrush has a similar thing when you hold the alt key you can rotate the widget or snap it to normals interactively.
Thank you very much for organizing and sharing this. It’s helping me get started with 2.8 while we wait for the industry keymap to come together. Who knows, I may just keep using this and tweak a couple things as I go, since it’s such a nice setup already.
One of the few things I’m still missing is WER for transforms. I can’t seem to find the keymapping for the new transform tools (using the widgets), in 2.8! There are so many “move rotate scale” options located in different contexts (in the input editor), but I have never found the “main” versions so that I can simply activate the move widget with my own hotkey. It’s always the grab tool, for example.
If anyone can help with this detail I’d be very grateful! I swear, it’s one of the only things I’m waiting for in the “industry standard” keymap
I ended up just right clicking on the buttons for those transforms and there’s an option to set the keymap. I did it that way and it worked fine, but I’m not sure if that’s what you meant.
Wireframe On and Wireframe Off: if nothing is selected will do the command for the whole scene ! Show in Front Toggle: Will toggle the property on selection. If nothing is selected defaults the whole scene to Off Shadow Toggle: Will toggle the property on selection. If nothing is selected defaults the whole scene to On
No. Things like that are on the addon ‘modal’ level. Stuff like that you have to edit the addon, basically allow certain keycombos to ‘passthrough’ the modal of the addon.
I’ve done it before for a number of addons on 2.7x
I have BoxCutter, but haven’t tried it yet actually. I’ll give it a spin and then look into the code. I’ll drop you a line if I figure it out.
Hey lebref, welcome to BA and the blender-verse
Cool to hear you’re digging this customization.
Yes I experienced that. It popped up out of the blue after a certain blender update a few weeks back. I had fixed it soon after, but haven’t had the chance to update my shared setup.
I’m a bit slammed with work at the moment, to give this a proper test on the latest buildbots. I just ripped all the paid addons from the setup, and reuploaded. Try it out. The RMB works, but I’m not aware if anything else is broken with latest buildbots.
There has been a break on some addons recently, and I can not test and fix all that as I’m in a middle of a project.
Will make a proper update in a week or so, when I wrap up this project.
Same download link from the first post.
Edit 2019 03 26, 7.00 ET:
Fixed LMB combos for BoxSelect Add/Subtract in Outliner