This insect box is modelled and rendered in Blender. The internal renderer was used.
The same model + some new ones were used in the rendering below. In this case, the rendering was done in Kerkythea.
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Great shader of the bot’s body. I like the picture very much.
Thanks. I used UV mapping and Minneart for material.
For rendering, i used HDR and AO (approximate)
Hey the nice use of the texture make this on of the better images I have seen in a while. Good stuff.
Thanks for the comments, Kbot