Hello guys! I hope im in the right forum because its allthough kind of a modeling question. I want to morph a mesh in a animation. Right now i just use shape keys, but you can see the extruded topology and it looks very ugly:
I was wondering if it is possible to insert topology in the animation so that before the extension comes out the ball is smooth. Thank you!
It is - it’s called “Cheating”:
Here’s the blend file, just press Play from frame 1:
smooth.blend (565 KB)
Cheers, Clock.
You. clever. beast. I love that idea. I will test it with my more complex set-up. Have the greatest of a weekend, many thanks and much love :*