I’m having an issue with insetting vertices at the moment so I can do an inward extrude…an intrude haha…
Anyway, at first the inset command would only allow for absolute minimal inset (no matter how far my mouse cursor was from center), it also would move the inset very slowly (wasn’t holding shift)…BUT, it was insetting correctly, albeit with above mentioned restrictions. Not sure what I did but now it does this (see picture)
I’ve applied scaled, removed doubles, realigned origin, set cursor to origin, checked Inset settings, I even started wondering if it was because I’m working on such a small scale (another issue of mine in its own right, and may be a question for next project), but I haven’t had issues with any other detail work due to the scale, so I reckon it’s not that.
Here is a pic and .blend file for reference:
Desktop.blend (1.82 MB)
The strange thing is, the two separate faces inset differently…???
I’m guessing I’ve got some setting tuned weird or off/on…Lost out here.