Hi, I just want to know what I will see in a spherical mirror.
Thanks for v2.79 denoising and v2.8 that can render by CPU + GPU in the same time.
I finally rendered this short animation.
Max Bounces set to 128.
I quickly found out that it is not correct, just like kaleidoscope.
So I subdivided the Ico sphere up to 18M faces:
Maybe using UV sphere is the correct way:
These 28s animations spend more than 100 hrs rendering by AMD 1700 + GTX1060.
Please let me know if I used a stupid way(even the wrong way) to approach what I want to see.