inside faces not showing

I know that it’s been done before, but how do you get the inside faces of an object to show up instead of th outside?

I haven’t touched blender for weeks, but from what i can remember, all you have to do is go to edit mode and select the faces you want inverted and hit ctrl+N to flip your norms.

ctrl+N “recalculates normals outside”. how do you change that to inside?

Press W, and choose “flip normals”.

ctrl+N “recalculates normals outside”. how do you change that to inside?[/quote]
SHIFT + CTRL + N