I’d like to use the color from a texture mapped to the body of a bird to influence the tint of each feather’s color.
So far I have a hair particle system being created on a parent mesh, source emitting from its faces, rendering each particle from a referenced object. My hair particle reference object is a simple plane, with its own material that has a feather mapped to it.
What I’d like to do is incorporate a texture or color from a material on my parent mesh to influence the shader node tree on the referenced hair particle object.
I see that the way it’s supposed to work, is that I can check From Instancer (used to be From Dupli) in the Texture Coordinate node, but I don’t get a proper UV map from this. I’ve verified the parent object has a UV map applied.
I’m using Blender 2.8 (consciously, with all the caveats that carries). I really hope this isn’t a 2.8 bug.
edit: It in fact is a 2.8 bug. https://developer.blender.org/T57922
Please ignore this post (I can’t delete it).