# Instances on faces through Geo nodes inheriting face rotation , like regular instances?

**URL:** <https://blenderartists.org/t/instances-on-faces-through-geo-nodes-inheriting-face-rotation-like-regular-instances/1336636>\
**Category:** Modeling\
**Created:** [November 1, 2021, 8:36am UTC](https://blenderartists.org/t/instances-on-faces-through-geo-nodes-inheriting-face-rotation-like-regular-instances/1336636 "2021-11-01T08:36:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![LordoftheFleas](https://blenderartists.org/user_avatar/blenderartists.org/lordofthefleas/32/826318_2.png) [@LordoftheFleas](https://blenderartists.org/u/LordoftheFleas)\
**Post date:** [November 1, 2021, 9:24am UTC](https://blenderartists.org/t/instances-on-faces-through-geo-nodes-inheriting-face-rotation-like-regular-instances/1336636/2 "2021-11-01T09:24:04Z")

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> [@Geometry node: how to rotate instance along faces](https://blenderartists.org/t/geometry-node-how-to-rotate-instance-along-faces/1334474/2):
>
> In the very latest 3.0 alpha build, there’s a “Align Euler to Vector” node that does just this:

However, I had to add a raycast node to get the face normals:

 ![image](https://blenderartists.org/uploads/default/original/4X/f/d/0/fd0a9dfb9455365a2f696502e325c3638ffe6f45.jpeg)

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