Instancing or scattering object containing a particle emitter (Hair), emitting an object

I am working on a simple tree-like opbject. Just an basic shape with a particle emitter. This particle emitter emits a plain holding a procedurally genereted leaf. I’m using the Hair particle emitter because it alows me to align the leafs in a hair like manner.

I am lookling for a non distructive way to instance or scatter the “tree” randomly on a sphere.

I trying Geometry nodes. The Object Info sets the “tree” object but ignores the particle emitter and the emitting leaf object.

Anyone open for suggestions?