I’m a long-time user of 3dsMax and am going to be transitioning away from Max over the next year or two, hopefully. I’m very interested in Blender (Modo also) but there are a couple things that are keeping me from using it in production today. I’m amazed at what has been accomplished with Blender just over the last few years, so I feel pretty confident that Blender will have everything I need at some point in the near future.
I do Arch-viz work primarily, and one of the 3dsmax plugins I find essential to my workflow is Itoosoft’s Forest Pack Pro for landscaping. It’s scattering controls are pretty much unmatched by any other software I’ve seen. With the exception of grass/lawns, I’m not so interested in loading up acres and acres with forest trees and filling in massive landscapes. I know Blender is capable of doing that right now. What Forest Pro does so well is it allows you to use a landscape plan to distribute a variety of plant species precisely where the landscape designer has drawn them. Additionally it converts the models to point clouds so you can have hundreds or thousands (millions?) of plant objects in the viewport with no loss of video performance. The list of features is extensive, but a few notables are that it will place the objects on a surface, allow varying densities, random transforms, and collision detection.
I’m REALLY hoping something like this will come to Blender. I’ve contacted ItooSoft to see if there’s any chance they would port Forest Pack to any other 3D apps and the answer was “no… it’s too dependent on Max’s API and would be too much work to rewrite”.
Does anyone know of any plans for a feature like this or addon to be included in Blender??