Pleased to announce the release of my new addon ‘PixelModeller AI’.
For support please refer to the PixelModeller AI - Documentation, or use the contact details provided with your download. I only intend to use this page for updates and new feature announcements
Just to put minds at rest, this doesn’t steal work from people, and wasn’t trained on other people’s 3d models. It’s an AI accelerated monocular depth based model generation system. Depth based modelling has been around for decades. The only thing the AI is doing here is speeding up the generation of much better depth maps.
The real power is the addon’s post depth generation suite of tools. They give the artist control over the end result by allowing them to artistically create something beyond the constraints of the generated depth map. Or just to save them a ton of manual labour.
Additionally the addon allows people to paint 3d models directly in Blender’s 2d editors.
In other words, this is a tool to help artists (like myself), not replace them
PixelModeller AI has been updated to version 1.4.9. If you already own a copy of the addon, it’s available immediately in your Blender Market library. If you haven’t yet heard of PixelModeller AI, then you can check it out here:
In this update:
Code optimisation and speed up.
Additional checks to prevent people trying to feed the AI a file instead of an image.
Fixed bug that would prevent correct operation when both the colour and depth are generated from the same image datablock.
More feature updates are also currently in development.