This is not about Blender Game Engine, but using Blender with my own game engine. I’m new to Blender, but can anyone tell me what approaches I could take to build my own character creator on top of Blender (this shouldn’t be too hard for me) and then integrating it (this is the part that I would like someone with any experience tell me about the possible approaches) into my own game engine?
Also not just as character creator but building constructor as well. Really the idea is to use the Blender ready-made tools (with my own added layers of limitations/shortcuts) to create and edit all the game objects, but not just in Blender when I’m developing a game, but in the game itself for the players. Just like the Sims character creator and building constructing.