Intel Iris Xe GPU Support...When?

Sorry in advance if the labels are not connected to the topic.

I recently started using Blender (fantastic 3d software!) and I was astonished by the creative opportunities, from shading, lightning, compositing, video editing etc…
However, I saw that there was a quicker way to render, see the viewport more efficiently with the power of GPU, and then when I switched to Cycles, and then clicked the GPU Compute, it didn’t work.

Then I went to the tutorials for properly setting up that feature, and then I saw that you can just go to the Preferences, then System, and then to click on a render device that can make your renders quicker and, once again, more efficient.
But then I checked, and I couldn’t use the oneAPI device because it didn’t support my GPU (Intel Iris Xe is the GPU my laptop has, if you are wondering).

I am a little bit confused…

However, is it possible that Blender might make the feature for the Iris Xe support or something?
Just wondering.

Any comment is appreciated. :slight_smile:

Hi.

The Intel Iris Xe GPU is an integrated graphics card and Blender, to perform correctly, needs a dedicated graphics card.

Integrated GPUs used the OpenCL API, which Blender dropped since version 3.0. What you can try is using the Blender 2.93 LTS version.

https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html#

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GPU rendering consumes a lot of VRAM.
I can’t find the exact information for that model, but I don’t think I can meet this condition. :thinking:

The Intel GPU support is limited and only the most newest Intel GPUs work as GPU backend for Cycles. You are most likely out of luck with Cycles GPU support with that model. Bear in mind that Blender is probably the only 3D app that support these many devices like AMD, Intel, Apple along with the Nvidia cards. The limitation mainly originates from the hardware manufacturers and their driver supports.

I can sort of understand.
Another reason why I asked is because I set up a vram that contains over 100GB, so that I can very quickly render and efficiently see the viewport.
Who knows?
Maybe they will somehow make the feature for Iris Xe graphics, if they can, of course!
Overall, I enjoy Blender!
Thank you for the comments! :smiley:

I think that’s incorrect information. :thinking:
VRAM is not scalable.
The memory used exclusively for GPUs is called VRAM, which is impossible to add more.

Perhaps you think of shared memory as the same as VRAM.
Shared memory seems to allocate half of the system’s memory in windows, which is like secondary memory on GPUs. It’s not like VRAM. :slightly_smiling_face:

From the information I checked, the VRAM used in Iris Xe seems to be around 128mb to 512mb.

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