Ok, heres a big one…
Does anyone have any idea of where to start to make the kind of touch screens seen in Doom 3 etc. (or perhaps not that complex, but a more simple version)
Ive had a look around, not only for BGE stuff, but any python game tutorials on the topic, but haven’t come up with anything.
Heres an example image, from Doom 3, incase some people haven’t played the game.
Basically by walking a certain distance from the screen you take control of the cursor, and can press the buttons etc and interact with the screen.
Im not so fussy on the cursor in the screen bit, because that would be very difficult.
But if it was possible to press a button using a visible cursor in the GE, using rasterizer.showMouse() to see the mouse, that would be good. I guess id have to define a certain area of the computer screen which could be clicked on, and somehow animate the onscreen button in that area when the cursor is over it (so the player can see which button their hovering over).
Btw im not asking someone to do this for me, id like to learn how myself, i just need some ideas on where to start etc, because i havent been able to come up with anything at all. And a few tests ive tried in the GE (non-python) haven’t worked out at all.
Ps, could the new GLSL features make this a more possible ‘device’ for the GE?
Update Got it working pretty well, thanks to everyones help, the latest .blend is here - http://www.box.net/shared/97xx1ce8t4