ok, I have a rig, he walks, TERRIBLY
I am making it so he uses a 60 frame walk cycle, but here is the catch, the walk is IK, so I can move the rigid bodies anywhere, per animation cycle,
so, I want to use a point … P1 to cast two rays Ray1 and Ray2 and use that to get two values per cast , local X(forward dist) and local Z, this will be used to get the rise over run and get the slope,
I need to use the collision spot of the rays Cast1 and Cast2 to define an arc that is the motion, for the next step,
and then divide it into a offset from the base walk, or replace the base walk with it,
how do I do an arc in python? how can I adjust the height of the “center” of the arc (Ie P1.5)
this seems like it could change the walk to a run by adjusting it and the angle of the cast of p2
I can do python now, I just don’t know how to attack this one, as I don’t know how to cast a ray from python, or how to trigger two rays at once with logic without it using two “casters” and it just seems very sloppy