Interesting workflow

I discovered an interesting workflow that seriously accelerates production of floorplan renderings.

Take this for example;

Using Sweet Home 3D 5.7, I can trace the floorplan;

By exporting the 3D view to obj/mtl files, I can then import them in to Blender and render them after a couple adjustments;

The result is quite striking. I know I could use the arch plugins in Blender, but why when this is so much quicker? And, more accurate.

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there is an addon to do that directly in blender
see Archi addon

happy bl

I know. As I mentioned, I could use that, but this is so much quicker and accurate. The textures in Sweet Home 3D carry over, so, I don’t even have to deal with them as much. The textures and materials you see in my render are straight from SH3D, unretouched.

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Not surprised about the textures, .obj has always been reliable.

But I’m not familiar with Sweet Home 3D .

What were the steps from tracing the floor plan to 3d model (before the import)?

It does seem fast.

interesting 3D soft

can you export the furnitures and everything
can you import into from blender /

is there a sort of 3D viewer to see model ?

depends on 3D model but obj can get very large as file

happy bl

Looks like Sweet Home 3D is free!
I’ll have to try it out at some point. Very neat results anyway. Only drawback is it doesn’t seem to put door and window openings in the walls. That’s always a pain when doing architecture, either modeling, or in real life!

Nice building ! :slight_smile:

I use that program too !
Every part is so much faster and easier than the usual way.
The program doesn’t even require much learning.

I never use the textures and materials that come with the program though. They look completely unrealistic.

Literally none. When you trace the floorplan, the 3d view updates automatically, and then it can be exported. Seriously, try it.

Yes, as I mentioned, everything you see in the floorplan trace in SH3D exported to Blender, including any furniture and object you add in SH3D.

It does. If you look closely, it shows the windows and doors. Everything is exported.

I agree, the textures aren’t top notch, but they do in a pinch.

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Experimenting with it now.
I have a few clients who require 3D floor plans and this certainly is easier.
Worth investigating I think.

The frames are there, but it’s just a solid wall inside. The openings are missing.

The openings are there, I just hadn’t updated the material for the windows to be transparent.

The windows do have openings ! :slight_smile:
If that’s what you’re referring to anyway.

This is a useful tool! For me, the initial export is quite messy. How do you deal with the size of the models?

I find the final export to be quite clean and usable. When I import it, I leave it selected and scale it down so it’s easier to work on. Complex projects can get large, but obj is all it will export to.

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Maybe it’s the objects in the room - they all seem to be made up of many different shapes, even if they’re the same material. For example, each part of the default chair exports as a separate item. The “body” sections are particularly odd.

They are, but that’s helpful. You can edit them individually, then, if you need to, join them and texture them or whatever you need.

When making the floorplans, you can also just make the floorplan and export that and then make the furniture and objects in it in blender, too.

Ooh, yeah, I hadn’t thought of that.