can I suggest that maybe this game can resemble Grand Theif Auto in some WHAYS… no pun intended… just looks funny.
The over head view, simple 3d models and animation means you can get to the stories and missions in the game…
You start in the middle of a town/field/planet… maybe some random coloured textures … simple procedural textures that can be changed with some easy python… this way you can get grass, gravel, water, dirt, sand, metal, wood textures to walk on…
You can choose at the strat… not pre set (Human, Elf, Alien)… but something more interesting… like 2-limbs > bipod… insect, winged, roller… and with each they have a special trait to take with them around the world which you come up with…
Winged - Doesn’t have to touch the floor, but can carry less.
Roller - Moves quickly, cannot rotate while stationary.
Bipod - Anything a human can do.
Orb - Something magical… maybe sense things, use magic stuff
etc
Items will be available to pick up, like keep, weapon, food, entertainment… if we keep to KEY/BASIC things, we can program them to interact differently with each game you play… maybe each time you quit you can only keep 2 items … or a certain percentage personal… which means next time you load it up you will always have it in your inventory… and the others change?
because you want it INFINATE… and because it will start off small… to get the idea going that this game will last FOREVER!.. we need to have a way of coding lots of items easily… so weapons have range, damage, luck, special tags, which can be randomly chosen whenever you recieve them…
If you fancy a mission (or need to complete a number of ‘missions/quests/stories’ first, then you can walk up ‘to a phonebox’ like in GTA… you put in a simple message … very generic…
Meet, Goto, Stop, Recieve
Destory, Pick up, Talk to
bring back, follow order, stay and defend
etc
This will be the MAIN idea of the game… so if you can’t get into the game and get bored after 5 minutes of playing then you’d need to change the ideas…
Any comments… ideas?