Interface problems

I want to do this game in Blender. My brother’s an asshole. Sorry, that was off-topic. Anyway, I want to kill him. Sorry. Anyway, he won’t shut up. ARRGGHH! He won’t leave!

Anyway, I want to do a game in Blender, but I can’t decide between two interfaces: 2D and 3D. You can see what I did here:

http://www.solarflarestudios.com/forum/viewtopic.php?p=418#418

Help!

Shut the hell up about your brother.

I think you should go with whatever you find easiest and most convenient for you. You really haven’t given me a lot of information to go by to try and help out though. You didn’t need a poll to solve the matter, you just need to give us some more info about what you’re trying to do and we’ll give better feedback. I think I kinda get what you’re asking. The 2D thing would lend itself to more of a “silly” kinda game, but I don’t know quite what you’re trying to do as I said. More info and I’d be glad to help. Even you.

He wouldn’t leave and he was being annoying. What the heck was I supposed to do?

I think you should go with whatever you find easiest and most convenient for you. You really haven’t given me a lot of information to go by to try and help out though. You didn’t need a poll to solve the matter, you just need to give us some more info about what you’re trying to do and we’ll give better feedback. I think I kinda get what you’re asking. The 2D thing would lend itself to more of a “silly” kinda game, but I don’t know quite what you’re trying to do as I said. More info and I’d be glad to help. Even you.

It’s kind of… well… infinite. Obviously. I’m trying to make a game where you can play multiple times and it’ll change. Now do you have a better idea?

Uhhh…How about you give me some information about the actualy design of the game. Wasn’t it obvious thats what I was asking for?

?!?!

I’m trying to do the design. That’s why I put this up in the first place.

I understand you’re trying to do the design. But the fact remains…you haven’t given ANY information about the type of game you’re doing.

Is it an action game? A shooter? Strategy?

Is it supposed to be fun? Scary? Funny?

When does it take place? Does it have a story line?

Is there even a story? Is it a puzzle game?

Will it be single player?

I could go on…these are the things I’m asking about. ACTUAL information. Otherwise I can’t help you at all.

1: My current plans involve integrating a little of everything into it. Shooting, puzzles, racing, etc., etc., etc.
2: I plan on making it fun. Scariness is an option, as is humor.
3. The plan of the game is quite huge: There’s no DEFINITE story. There’s no DEFINITE setting. Either the player selects, or the game selects randomly, and the game builds the levels around that, randomly as well.
4. There’s no definite story; it changes in any way imaginable. It’s not really a puzzle game unless I can figure out a few fun ones and integrate them in.
5. It WILL be single-player.

The idea is that the game changes every time. (Unless I get an idea as to how to program it to save files, in which case the games can be saved and replayed.) So, based on that, what should I do?

So basically you know you want to make a game but you can’t think of anything good so you’re just saying, “This game is going to be everything and it will be a different game every time you play it.” Good luck. You might want to narrow that down a bit.

Okay. It CAN change every time you play it. Better?

…How is that better? You said the same thing with the same words? lol. The difficulty with your concept is that there’s just way too much programming to do to get something different every single time you play. You have to pick a format and go with it.

Okay, here’s an explanation that I hope–I HOPE–is better.

The player chooses a few things when making his character. For example, the job, the race (vampire, human, monster), the time period, etc., etc. Next, he plays a story that involves one of the more major things he said. He does it again after that. Then he has the option to do a mission. After three missions and one more story, he unlocks Freestyle mode, where he can do anything the game allows him to do.

The game’s somewhat huge, as there are multiple time periods, weapons, buildings (duh), vehicles, races, stories, etc., etc., etc.

Is that better, or do I have to reword it again?

He doesn’t want you to reword it, he wants you to rethink it. It’s way too big for you to do alone, and if you can’t write a save file I doubt you’ll get far. But, as for what you should do with the perspective, overhead view halps there not be camera problems, and you can define how stuff looks from one angle and not worry about how it looks from other angles. So I would suggest you do i that way. Also, bad graphics tend to look not so bad from overhead view, so you have a little more leeway in not having to make the graphics too good. And to accomplish your goals, you dont want to have to be worrying about graphics.

Also, learn python.

You could also try a 3/4 view the way Sim City, Command & Conquer, and hundreds of other games use. That way you can present some perspective, but you’re still getting the benefits of only having to worry about the way something looks from one angle.

Okay, then.

BTW: Where can I learn Python? (I know, python.org.)

You answered your own question very quickly. I’m surprised you didn’t just hit back instead of submitting that. Thats going to be the best place to start. O’Reily also has a python book out which I hear is pretty good. Check on Slashdot.org for book reviews on Python to see what’s worth getting. Hope this helped.

I didn’t see this when I posted last. Mainly because it was posted within one minute of mine. Wow, real-time is weird.

I wouldn’t know about using isometric. I think I’d have to make fully 3D models for it to work in Blender, and then I’d have to worry more. :-? It would also be hard due to the “Ortho” camera not working in Game-Blender, which looks the best for that kind of thing.

Thats a good point…I don’t have a version of blender with the game engine in it so I’ve not had a chance to mess around with it. Go with overhead view. It’ll be fun.

can I suggest that maybe this game can resemble Grand Theif Auto in some WHAYS… no pun intended… just looks funny.

The over head view, simple 3d models and animation means you can get to the stories and missions in the game…

You start in the middle of a town/field/planet… maybe some random coloured textures … simple procedural textures that can be changed with some easy python… this way you can get grass, gravel, water, dirt, sand, metal, wood textures to walk on…

You can choose at the strat… not pre set (Human, Elf, Alien)… but something more interesting… like 2-limbs > bipod… insect, winged, roller… and with each they have a special trait to take with them around the world which you come up with…

Winged - Doesn’t have to touch the floor, but can carry less.
Roller - Moves quickly, cannot rotate while stationary.
Bipod - Anything a human can do.
Orb - Something magical… maybe sense things, use magic stuff
etc

Items will be available to pick up, like keep, weapon, food, entertainment… if we keep to KEY/BASIC things, we can program them to interact differently with each game you play… maybe each time you quit you can only keep 2 items … or a certain percentage personal… which means next time you load it up you will always have it in your inventory… and the others change?

because you want it INFINATE… and because it will start off small… to get the idea going that this game will last FOREVER!.. we need to have a way of coding lots of items easily… so weapons have range, damage, luck, special tags, which can be randomly chosen whenever you recieve them…

If you fancy a mission (or need to complete a number of ‘missions/quests/stories’ first, then you can walk up ‘to a phonebox’ like in GTA… you put in a simple message … very generic…

Meet, Goto, Stop, Recieve
Destory, Pick up, Talk to
bring back, follow order, stay and defend
etc

This will be the MAIN idea of the game… so if you can’t get into the game and get bored after 5 minutes of playing then you’d need to change the ideas…

Any comments… ideas?

also another idea… if we can make it multiplayer and hook it up to a server, then we can change the server values and mess with the world while players walk around inside…

add in religions, mysterious goings on… maybe we can have a book being controlled by a server op and the clients (people playing our game) would see a book floating around… thinking ’ WTF? That doesn’t happen usually! ’ /… then knock him over the head with it and type a message to him saying,

“YOU ARE UNCONCIOUS, COME BACK IN 4 HOURS”

In this time if he logged back in he’d see a blank screen… maybe hear footsteps around him from other players… but wouldn’t see/move…

There’s nothing more INFINATE than a brain and some ideas… so why have an .exe program yey big with random numbers… which can only reach a certain amount of outcomes… when we can fully interact with the game server and make a interesting time for the players…

we can also control people ourselfs… so we can walk around and ask people…

"hey… I’ve heard there’s a ghost huanting this house! fancy comming along? "…
if they bored… they will, and we can mess with there heads!

Because we’d give access to a certain amount of people around the world… 1 or 2 server ops will be present (maybe… depending on time zone and if there busy with life and things)… then at least they’d be something…

but… this is an idea which I’ve had no thoughts of yet… a nice idea… but still needs alot of thought… which is why we can’t JUMP IN and start making a game… because programming needs planning… making anything does…