I would like to present to you my training project called Interior DR. I tried to replicate photos of existing interior, beautifully design by Paolo Didone.
Original photos of the interior you can find here: https://www.behance.net/gallery/79400587/Interior-DR
I created the scene in Blender and render it with the Octane engine. If you have some questions about the project, Blender, Octane, the meaning of life or something else, don´t hesitate to ask in comments or send me a message.
If you allow me, the only thing that seems a bit "unnatural’ to me are the overemphasized splits and cracks of the exposed wooden roof beams. It’s usually avoided to place these beams with the splits on the upper or lower side, and if there are any, they are placed to face sideways. Sorry for being so fastidious with this, but I really like your work, and it was the only thing that “betrayed” to me that this is CG and not real. If you see the reference photos carefully, you’ll see what I mean. Larger splits and cracks are mostly facing sideways and on the lower faces you’ll see minor ones.
Your portfolio is full of great renders. Keep it up!
Thank you very much Jimmychaos, the secret of the stone wall is photoscaned texture from Quixel Megascans, you can see there a slightly repetition. However I sculped the areas where beams are touching the walls, it´s a small detail requiring few minutes of work, but it add a realistic feeling.