Interior_Office Lobby_Radiosity

Blender 2.43 RC2
Blender Internal + Radiosity

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i like the render, but i personally don’t think that the floor would look like that anywhere? it all looks like a complete plain without any crevices… which is weird because floor isn’t made like that

@vitaliy
Thx
Ok… i’ll try tweak d floor material

Good modelling, but I think the whole picture is too shiny or too reflective.

Looks good, lightings looks cool. But I find the materials a bit of texture.

Cuby

@Jogai
@Cuby

d concept is:

  • Floor mat w/ marble or granit
  • Colums and void walls made by shiny metal
    maybe i must turndown reflective values and tweak some materials
    Thx…

Here are some updates…

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ok now the floor looks more realistic… sorta looks like huge tiles on the bottom covered in a HUGE amount of floor wax lol

looks good

looks good so far
the bubbles in the water-basin are not set smooth, aren’t they? I think I can see the polys. You should also try to subsurf the water to make it look even smoother.
the arrows above the elevator are maybe too big and you can see the pixels…
I like the plant and the architecture :slight_smile:

hi adi,

nice modelling and render.somehow the radiosity effect is not showing(everything is flat).Maybe if u render without texture & reflection with single colour you can see the problem.

Hi adi,

I’m only seeing problems wrt modeling of the elevator controls and indicator. If this is the bototm of the saft, there should be no “down-arrow” indicator (is this the ground floor [“GF”]?)… If the elevator can go down further, should there not be “down-arrow” call buttons, as well? It looks great, othrewise! Later,

-David Chipman

The OSA could be higher… you can see the pixels in most places.
I like the style you used for the people, but they look kinda flat.
try setting the people’s textures to nor and set the nor value to something like
0.01 or less. The person in the elevator looks like a cartoon. I like the plant alot. you could use fluid simulation for the water.
It might work for this application. there’s also hundreds of tutorials on it.
the ceiling looks like a floor upside-down. you need to find a balance of reflection
and wood-look.

I like it.