So, work has kept me off doing some Blender stuff, low on spare time, blabla.
Some (not-so) random render of a new project im working on in my spare time.
Aproximate AO, IL and a hint of environment lighting, combined with a light amount of DoF(the blurriness does not come from the defocus node), some glare around the windows and a wee bit chromatic abberation.
One thing i dont get is why the mirror (left-side of the door) is blurry? Everything is set at standard… maybe up the depth?