I know, this is old subject but, I have a problem with noise with my render.
So the story is, that I’m making renders for my friends, architects. I have switched to Blender from 3dsmax and vray, well, because of the price.
Scene is not finished, but I wanted to check first materials and how it looks.
6000 samples, Bounces: 4max, 8 diffuse, 6 glossy, 6 transmission, 3 volume.
Lighting is just a HDR outside the building and I use portals in my windows. I have separate HDRI for lighting, and separate for outside view (thanks to ‘is camera ray’). The one for lighting is set to 60 strenght, and that was quiet max to not have clipping ( I checked it with false colors).All materials are Principled BSDFs with different settings and maps.
I use Filmic color space.
The problem is, that to have clean render, I need to use like 50,000 samples ( and still, it’s not super clear). Does anyone have any ideas how to make things better?
Here is example of render with 6000 samples:
And here it is with 45,000 samples: