I am trying to implement a simple runtime of a building interior created in Blender. I have been through tutorials and examined examples but I cannot get the thing to work! All I need is some interactivity for panning in and out, left and right but I am obviously overlooking something. So far I have added the relevant sensors, controllers and actuators to move in to the scene via the up arrow on the keyboard. Running the game engine results in only one element of the scene rotating (without a key being pressed) and then disappearing off the screen!
You’ll need to describe your logic brick setup in detail. From the information you have provided I can only guess that you have an always sensor in a place it shouldn’t be in, or maybe you have inverted pulse set.
Post a .blend or a screen shot of your logic brick set up.
To make it “work” you just need to move the camera,
place it “inside” the corridor a bit.
But yor file is far from optimized
Do you realy need all those polys?
Try this template: http://www.blender.org/cms/3D_Walkthrough.340.0.html
It’s a nice mouse look script, already prepared
Just build your “level” around it
try to send us the original file instead of the runtime… so we can try!
The light can be used in the runtime… is a big question!
All my lights are not working and its bright by default.
I heard it seems to be a bug…
What is sure is you will NOT have any shadows or conic lights.
Anyway remember that is a “real time” so its needs far more computing processing: it will not be a perfect result like the rendering!
the overall apperance of the game engine is more determined by the quality of your JPGS and the way you applied them!
if you applied the texture but it dones not fit to all faces, well it will be ugly!
if you apply simply a texture to the flat surface like the floor, the only factor important is the quality of the jpg.
OTO, I have used the mouse link script in the link you kindly provided but I am finding that the interior walls and objects distort as the camera moves. In comparison with another walkthrough example that Social provided, it looks very odd. Is there something I can change to address this?
To make it “work” you just need to move the camera…again
Well not exactly…you must zoom the 3d view until the doted area fils more
or less the window…take care with this setting
To fine tune the view you can select the camera, and change the Lens: value
in the Camera Panel…35 is a good value