this is my last render for personal project to learn lighting.
I played a lot with skytexture and I leaned that using toned down skytexture with Hue/Saturation node is better to create clean interior scene surrounded by white walls.
I hope you like it. Thanks !
Details:
Blender 3.12 / Cycles
Lighting with sky texture and some area lamps
Textures are from Poliigon
Most furniture modeled by myself for fun and the others are from Chocofur
・ Lighting: Luise Poulsen
・Furniture: Altek, Carl Hansen & Søn, Fredericia, Fritz Hansen, Spectrum and etc
The only suggest I would make is to raise the light chandelier that is over the table a bit higher. It looks rather too low to me, but that just might be my opinion, so feel free to disagree. Again, great work!
Hi @An.viz, lovely render and setup. It’s nearly photorealistic.
But, if I may, I would like to give a short notice on floor-design…
Between wall and floor (wood or tiles…) there has to be a gap, an expansion joint… This joint normally is covered by a skirting board…
It’s a technical must and so a big point for realistic indoor, I think…