This is my second try at an actual interior scene…most of my renders have been of rooms of some sort, but this is the first time I have modelled to real life scale. The scene is a little boring atm, not many things have a texture on them, and everything is still in progress!
To save you the job, here are things im aware of:
Sofa too perfect
Outdoors doesn’t match up (its a .HDR file)
Floor normal map looks weird
The window is supposed to slant upwards (not an error)
Update time…added a material to the sofa, and made it less solid looking…also added a coffee table gonna make the legs a little thinner though, they are too thick atm
yeah ive modelled all of it except the window…used the window add on Yeah ive been floating around the forums still, but not modelled anything for a bit Seeing all the architecture stuff from Andrew made me get back into it!
edit…actually, I grabbed the books from Andrew’s free Architecture pack
Hey, don’t feel bad about making ‘yet another’ indoor scene, bring 'em on so we can get ideas and learn :). This is coming along nice, indoor is difficult to light. And now I know there is a window addon :). The floor looks nice, it looks just like the one I was playing with yesterday to learn to add a normal map to a texture. A little thing that many people overlook, add in the crown moulding.
Great work so far. looks good. I believe the hdr and the sun lamp is the only source of light here?? Even I’m working on and arch project using blender for the first time. If u have worked on a couple of them can you help me in some little things?
Your renders are coming to look quite nice. However, I am inclined to notice two things: first, the displacement of the floor should be the opposite way. Second, the HDR/Background looks kinda strange. It just doesn’t blend with the room. The cause may be brightness inconsistency between the houses/trees and the objects in your room. The features in the background look as if under sullen, sunless weather, whilst the interior is brightly lit.
In which way opposite with the floor displacement? Yeah I know about the HDR not matching propperly, luckily in the final scene, not much of it will actually be visable as i plan to model the garden aswell, with fences etc…
yeah i thought about it, but unless I use some sort of UV projection, texturing it would be a pain!
Here is a small update…I wanted to have a cloth draped over the foot stool, but it either slid off and hit the floor, or when I pinned it, it would fly up in the air and go al weird…any ideas?