These interior scenes are pretty popular, and I decided to do one (working through a tutorial) to practice various skillls I’ve been working on lately. This one uses a photo ref and I’m pretty sure the perspective of the furniture in the room is different from the perspective of the room itself. I used fspy for the room, and appending a bit of furniture (from BlenderMarket) didn’t match the reference. This is not the first time I’ve noticed this in interior scene reference photos, and I’m wondering if the photos are actually comped. In a previous example I saw that lighting was quite different too, as though the furniture was shot in studio and comped into a room with a more homely vibe.
Anyway, I’m following Andrew Price’s tips on reducing render times, with some other approaches to lighting that replace indirect lighting (or most bounces anyway( with a few area lights). Plus portals at the windows of course.
Actually another thing that makes me think the reference is comped is the bad design of this room. In the photo the ceiling fixture went all the way to the far wall! Would be a bit hard to get from one side of the room to the other. Also the space is far too small for use as a lounge and dining room. I’ll probably make it a bit larger before doing too much work.
Some other changes I’m making from the tutorial:
Model in (Maya x) Blender, sculpt in (ZBrush x) Blender, texture in (Mari x) Blender, render in (Arnold x) Blender, composite in (Nuke x) Blender.
Just blocking out at the moment. Chairs and couch are imported so have some textures, rest doesn’t. Big widow by Archipak. HDRI from the wondedrful HDRIHaven.
For those who are interested in such things, render time in Cycles was approx 6 mins at 256 samples.